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Like 2011’s Kirby’s Return to Dream Land for Wii, Triple Deluxe is a traditional 2D Kirby platformer, with the usual dynamic compliment of copy abilities, inhaling, and floating in tow. With that out of the way, let’s return to Kirby: Triple Deluxe, the latest platformer from the talented folks at HAL Laboratory. I don’t think it’s right to slam a game for not being what I want it to be a game should be reviewed for what it is and if the developers made their vision into a reality. I don’t pigheadedly declare that Kirby has to be harder, just like how I don’t decide that a first-person shooter shouldn’t have shooting, or that a racing game should have much less driving.
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As such, I go into playing any Kirby title with my expectations set accordingly. While not a genre, in the traditional sense, the approachability of Kirby games is a part of the series’ DNA. Let’s get something out of the way early: Kirby games are intentionally made to be easy to play.
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